Federico Zurani

'Poor things'
80 X 150 X 140 cm
videogame on 16:9 Screen, table, laptop

Tiny Creatures is an ongoing project that explores the possibilities of using a video game environment as an alternative narrative tool. The project comprises a virtual world populated by various non-playable characters (NPCs) that interact with each other in a dynamic and autonomous manner. These NPCs are born, live, interact, and eventually die, and their life satisfaction and fulfillment is affected by their interactions with each other and other random factors. These interactions also affect the AI-generated dialogues between the NPCs and an eventual playable character.

These dialogues revolve around everyday life issues, both happy and sad, providing a unique and thought-provoking narrative experience. Overall, the project aims to push the boundaries of traditional storytelling methods and use the medium of video games as a form of narrative expression.

read more

85 Euro inkl. Tax

Buy / Reserve

Sending your request will get in direct contact with the artist to reserve or buy this artwork.

    The data is transmitted encrypted to our server located in Germany. Personal data will only be used by the organizer or the artist handle your request. For more information, please refer to our Privacy / Datenschutzerklärung.

    About the artist

    Federico Zurani is an Italian-Albanian artist.
    He graduated from the Academy of Fine Arts in Carrara with a thesis on the relationship
    between early medieval illuminated painting and the painting of the historical avant-gardes:
    RITUALISM: “. Later he graduated with a specialized master to become 3D generalist at
    His research concerns the narratives that underlie the images and therefore the fascination
    they can provoke. In particular, he studies the relationship between image and narration in
    the landscape.
    His artistic practice embraces different mediums and disciplines: from oil painting, to multi-
    media installations to the creation of content through videogame technologies and artificial